Publications - Magazine Articles

Boring, S., Greenberg, S., Vermeulen, J., Dostal, J. and Marquardt, N. (2014)
The Dark Patterns of Proxemic Sensing. IEEE Computer, 47(8):56-60. IEEE Press, August.
Type: Magazine article. See also: the related article in ACM DIS'14, which provides more detail.
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Greenberg, S., Carpendale, S., Marquardt, N. and Buxton, B. (2012)
The Narrative Storyboard: Telling a Story about Use and Context over Time. ACM Interactions, 19(1):64-69. ACM Press, January-February.
Type: Magazine article. Note: A sample chapter from Sketching User Experiences: The Workbook.
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Greenberg, S., Marquardt, N., Ballendat, T., Diaz-Marino, R. and Wang, M. (2011)
Proxemic Interactions: The New Ubicomp?. ACM Interactions, 18(1):42-50. ACM Press, January-February.
Type: Magazine article. Note: Invited cover story.
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Crow, D., Parsowith, S., Bowden Wise, G. [with Paul Dourish, Saul Greenberg, Jonathan Grudin and Yvonne Rogers] (1997)
Students: The Evolution of CSCW - Past, Present and Future Developments. ACM SIGCHI Bulletin, 29(2):20-27, April.
Type: Magazine article.
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Greenberg, S. (1996)
Teaching Human Computer Interaction to Programmers. ACM SIGCHI Bulletin, 28(2):5-6. ACM Press, April.
Type: Magazine article. Note: Short version of the same-titled ACM Interactions article.
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Greenberg, S. and Roseman, M. (1992)
Support for Group Work. IEEE Potentials, 11(2):20-22. IEEE Press, April.
Type: Magazine article. Earlier version: Report 1991-451-35, November.
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Greenberg, S. (1989)
The 1988 Conference on Computer-Supported Cooperative Work: Trip Report. ACM SIGCHI Bulletin, 21(1):49-55, July.
Type: Magazine article. Republished in: Canadian Artificial Intelligence, No 19, April.
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Greenberg, S. and Masrani, R. (1988)
Iconic Interfaces for Office Systems Based on Video Games. Canadian Artificial Intelligence, 17:13, October.
Type: Magazine article.
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