Publications - Magazine Articles
| Boring, S., Greenberg, S., Vermeulen, J., Dostal, J. and Marquardt, N. (2014) The Dark Patterns of Proxemic Sensing. IEEE Computer, 47(8):56-60. IEEE Press, August. Type: Magazine article. See also: the related article in ACM DIS'14, which provides more detail. | | |
| Greenberg, S., Carpendale, S., Marquardt, N. and Buxton, B. (2012) The Narrative Storyboard: Telling a Story about Use and Context over Time. ACM Interactions, 19(1):64-69. ACM Press, January-February. Type: Magazine article. Note: A sample chapter from Sketching User Experiences: The Workbook. | | |
| Greenberg, S., Marquardt, N., Ballendat, T., Diaz-Marino, R. and Wang, M. (2011) Proxemic Interactions: The New Ubicomp?. ACM Interactions, 18(1):42-50. ACM Press, January-February. Type: Magazine article. Note: Invited cover story. | | |
| Crow, D., Parsowith, S., Bowden Wise, G. [with Paul Dourish, Saul Greenberg, Jonathan Grudin and Yvonne Rogers] (1997) Students: The Evolution of CSCW - Past, Present and Future Developments. ACM SIGCHI Bulletin, 29(2):20-27, April. Type: Magazine article. | | |
| Greenberg, S. (1996) Teaching Human Computer Interaction to Programmers. ACM SIGCHI Bulletin, 28(2):5-6. ACM Press, April. Type: Magazine article. Note: Short version of the same-titled ACM Interactions article. | | |
| Greenberg, S. and Roseman, M. (1992) Support for Group Work. IEEE Potentials, 11(2):20-22. IEEE Press, April. Type: Magazine article. Earlier version: Report 1991-451-35, November. | | |
| Greenberg, S. (1989) The 1988 Conference on Computer-Supported Cooperative Work: Trip Report. ACM SIGCHI Bulletin, 21(1):49-55, July. Type: Magazine article. Republished in: Canadian Artificial Intelligence, No 19, April. | | |
| Greenberg, S. and Masrani, R. (1988) Iconic Interfaces for Office Systems Based on Video Games. Canadian Artificial Intelligence, 17:13, October. Type: Magazine article. | | |
