Studying Gamers in Situ
We performed a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared use of console games by a variety of established groups of gamers. These groups include both intragenerational groups of youth, adults, and elders as well as intergenerational families. Our analysis highlights the numerous ways that console games serve as a computational meeting place for a diverse population of gamers.
Amy Voida (PostDoc)
Saul Greenberg (Supervisor)
|Voida, A. and Greenberg, S. (2012) |
Console Gaming Across Generations: Exploring Intergenerational Interactions in Collocated Console Gaming. Universal Access in the Information Society Journal - JUAICS, 11(1):45-56. Springer, March. Special Issue: The Intergenerational Context as an Emphasis for Design, (Guest Editors: Dave Harley, Frank Vetere, Geraldine Fitzpatrick and Sri Kurniawan). Earlier version as with different title as Report 2009-932-110.
|Voida, A., Carpendale, S. and Greenberg, S. (2010) |
The Individual and the Group in Console Gaming. In Proceedings of the ACM Conference on Computer Supported Cooperative Work - ACM CSCW'2010. ACM Press, pages 371-380, February. Earlier version with different title as Report 2009-931-10.
|Voida, A. and Greenberg, S. (2009) |
Wii All Play: The Console Game as a Computational Meeting Place. In Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'09. ACM Press, pages 1559-1568, April 4-9. Earlier version available as Report 2008-912-25 (2008).
|Voida, A. and Greenberg, S. (2010) |
A Gameroom of Our Own: Exploring The Domestic Gaming Environment. Research report 2010-961-10, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, June.