Lecture Topics in HCI, by Saul Greenberg
Contents for: All Topics CPSC 481 SENG 609.05 Industrial Course

Course Text

Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. (1995).
Readings in Human Computer Interaction: Towards the Year 2000. 2nd Edition, Morgan-Kaufmann, San Francisco, CA, 950 pages.

ISBN 1-55860-246-1, Call number QA76.9.H85R43.

Description

This revision of one of the most successful books on human-computer interaction combines reprints of key research papers and case studies with significant synthesizing survey material and analysis. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.

The effectiveness of the user-computer interface has become increasingly important as computer systems have pervaded more environments, becoming useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Yet user interface design is complex, involving numerous subtle interrelated issues and technical, behavioral, and aesthetic considerations. Drawing on research from diverse fields such as graphic and industrial design, cognition and group process, system design, and interactive technologies, this collection presents the important results of the emerging design science of human-computer interaction. Designed as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and user interface design, it will serve as an invaluable resource for system designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces. Research papers are balanced by a selection of actual case studies and extensive bibliographies.

Focuses on:

Brief Table of Contents

  1. Part I. Introduction to Human-Computer Interaction
    Case A. Iterative Design of an Information Kiosk
  2. Historical and Intellectual Perspective
    Case B. The Emergence of Graphical User Interfaces

    Part II. The Process of Developing Interactive Systems
  3. Design and Evaluation
  4. Considering Work Contexts in Design
  5. Software Development Contexts
  6. Development Tools

    Part III. Interacting with Computers
  7. Vision, Graphic Design, and Visual Display
  8. Touch, Gesture, and Marking
  9. Speech, Language, and Audition

    Part IV. Psychology and Human Factors
  10. Human Information Processing
  11. Designing to Fit Human Capabilities

    Part V. Research Frontiers in Human-Computer Interaction
  12. Groupware and Computer-Supported Cooperative Work
  13. From Customizable Systems to Intelligent Agents
  14. Hypertext and Multimedia
    Case C. A Multimedia Communication System
  15. Cyberspace


Last updated September 1997, by Saul Greenberg