Lecture Topics in HCI, by Saul Greenberg | ||||
Contents for: | All Topics | CPSC 481 | SENG 609.05 | Industrial Course |
This project is a hands-on exercise on task-centered design and prototyping, which is the first step in an iterative user-centered system design. Fundamentally, this means that you begin your design by getting to know the intended users, their tasks, and the working context of their actions. Only then do you consider what the actual system design should look like, where you would base the design on real people, real tasks, and real needs. User centered system design is not an academic process where some cookbook formula can be applied. Nor is it an intuitive process where a programmer can sit in their office and think they know what the user and their tasks are. Rather, it is a hands-on process that requires you to go out and identify actual users, talk to them about what tasks they are trying to do, and understand the entire context of their work. You then base your designs on this information. Because your initial designs will be crude and problem-prone, you will have to identify potential usability problems by continually evaluating your design and by crafting new designs. This is called iterative design.
In this assignment, you will begin your iterative design of a particular system (see Appendix 3 for design ideas) using task-centered system design methods and low fidelity prototyping methods. (You may be continuing this design in assignment 3). The immediate purpose of this assignment is to give you experience at:
The outcome of this assignment on task-centered system design is a design portfolio containing:
You will work with at least two others from your lab section. The idea of working with others is to get alternate design ideas, alternate ways of looking at things, and more breadth at eliciting and interpreting evaluations. It is your responsibility to find team members that you can work with.
Note that if this were being done "for real", the best team would have people from diverse backgrounds, which will give the team different perspectives on the problem. For example, a real team could comprise a project manager, a marketing person, a programmer, a representative end user, and/or a help desk person who regularly deals with end users.
Your group will deliver a system design and discussion portfolio written to the imaginary vice-president of your company. The portfolio will include the following sections.
Section 1: Tasks and requirements (~10 pages)
Section 2: The first prototype and walkthrough (an annotated design + several pages)
A note on the Portfolio. The portfolio is intended to document the progression of your design, which includes your final project. Your portfolio must be neat, well-organized, and visually appealing. Portfolios should be constructed out of a 1" or smaller 3-ring binder (your TA will not appreciate having to carry around larger binders). Your portfolio should also use titled section separators (the index kind) to separate the major sections. The cover of the portfolio should include the names of the group members, the group number, and the title of the project. The first page should be a table of contents, which will grow over time. This is followed by your grading sheet and the sections.
A note on the grading. Grading will be based upon the sophistication and maturity of the work, the elegance of the designs, the logic of the written and oral presentations, and the completeness of the work.
Step 1. Generating a list of expected users, and an initial list of tasks. In this step, you interview knowledgeable people about their real-world tasks and observe them doing their tasks. Your goal is to generate an initial list of concrete task descriptions (see Appendix 1).
Depending upon your situation, you may or may not be able to access your real clients in the short time available for this exercise. Consequently, each team should select the approach below that best fits their constraints and team membership.
For whatever approach you chose, do the following steps. If you have a client and/or representative, you would do it with them. If you are "making it up", try to imagine as realistic a situation as possible.
At this point, you will have a set of concrete, detailed examples of tasks that people now perform, or would want to perform on your system. Each task description should have the attributes described in the appendix and the second reading (see attached).
Step 2. Validating the tasks. The next step is to get a reality check of your task list. Have end-users and/or client representatives review your tasks. They should check to see if the set of people are representative of potential end-users of your product, if tasks capture the variations of those done by real people, and if details are realistic (they will be, if they are based on real customers!). You should ask for details that were left out of the original task description, get corrections, clarifications, and suggestions, and then re-write the task descriptions.
Note: This step is critical if you used a client representative or just yourselves instead of a real client. While it may not be possible for you to interview and observe many real clients, you can probably get one to comment on a compiled list of prototypical tasks.
Step 3. Deciding upon key users and a tentative list of requirements. The task examples will provide clues on specific system requirements that you could use to design your system as well as who your target users will be. Because it is unrealistic to meet all requirements and address all users, it is your job to prioritize them. From the task examples (and possibly by further discussion with end users), decide upon the major system requirements and prioritize them into a) absolutely must include; b) should include; c) could include; and d) exclude. Similarly, decide upon what kind of users you must address, up to those you will exclude.
Step 4. Develop low fidelity prototypes. From the task examples and requirements, your team should sketch out several competing interfaces. Discuss and choose the most promising of these, and develop a horizontal low-fidelity prototype (using storyboards or Pictive methodology) that demonstrates how the interface fulfills the requirements. See Appendix 2.
Specifically, use the key users, their tasks, and the prioritized requirements as a type of requirements document to help you brainstorm prototypes that illustrate how your system would appear to the customer. You should be creating low fidelity prototypes e.g., paper sketches, storyboards, or Pictive (you can try a different method for each prototype!). You should not be concentrating on prettiness or completeness; rather, you are trying to show the overall interaction style of your system. Each prototype should contain the core screens that illustrate how the system will work as a whole, including (perhaps) a sample interaction based upon some of the key tasks.
Hint: To get diversity, each group member may want to try to create a few rough sketches before gathering as a group. You should also realize that some people may be better at this than others; this is not supposed to be a competition!
Step 5. Task-centered walkthrough. Test the prototype for usability bugs (problems, faults, weaknesses) by performing a task-centered walkthrough.