A Gameroom of Our Own: Exploring The Domestic Gaming Environment

Voida, A. and Greenberg, S. (2010)
A Gameroom of Our Own: Exploring The Domestic Gaming Environment. Research report 2010-961-10, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, June.

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Abstract

Digital gaming plays out within different - from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming. As gaming environments change, so do the kinds of games people play, the populations of gamers that gather, and the social interactions surrounding gaming. In this paper, we explore the domestic gaming environment. We examine data that suggests that the domestic environment is now the most common environment for gaming. We characterize existing domestic gaming environments and contrast these gaming environments with participants visions of their ideal gaming environment; these findings suggest that the participants in this study wanted gaming environments that would embody a technologically mediated hospitality.

Keywords

Console games

Bibtex entry

@TECHREPORT { 2010-Gameroom.Report2010-961-10,
CLASS = { REPORT },
AUTHOR = { Voida, A. and Greenberg, S. },
TITLE = { A Gameroom of Our Own: Exploring The Domestic Gaming Environment },
YEAR = { 2010 },
MONTH = { June },
INSTITUTION = { Department of Computer Science, University of Calgary },
ADDRESS = { Calgary, Alberta, Canada },
NUMBER = { 2010-961-10 },
KEYWORDS = { Console games },
}