Wii All Play: The Console Game as a Computational Meeting Place
Voida, A. and Greenberg, S. (2009)
Wii All Play: The Console Game as a Computational Meeting Place. In Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'09. ACM Press, pages 1559-1568, April 4-9. Earlier version available as Report 2008-912-25 (2008).
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Abstract
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared use of console games by a variety of established groups of gamers. These groups include both intragenerational groups of youth, adults, and elders as well as intergenerational families. Our analysis highlights the numerous ways that console games serve as a computational meeting place for a diverse population of gamers.
Keywords
Wii, Xbox360, Playstation, PS2, PS3, Gamecube, Video Games, Console Games, Digital Hearth, Computational Meeting Place
Bibtex entry
@INPROCEEDINGS { 2009-WiiAllPlay.CHI,
CLASS = { CONFARTICLE },
AUTHOR = { Voida, A. and Greenberg, S. },
TITLE = { Wii All Play: The Console Game as a Computational Meeting Place },
YEAR = { 2009 },
MONTH = { April 4-9 },
BOOKTITLE = { Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'09 },
PUBLISHER = { ACM Press },
PAGES = { 1559-1568 },
KEYWORDS = { Wii, Xbox360, Playstation, PS2, PS3, Gamecube, Video Games, Console Games, Digital Hearth, Computational Meeting Place },
NOTE = { Earlier version available as Report 2008-912-25 (2008) },
}