The Phidget Architecture: Rapid Development of Physical User Interfaces
Fitchett, C. and Greenberg, S. (2001)
The Phidget Architecture: Rapid Development of Physical User Interfaces. In UbiTools'01 Workshop on Application Models and Programming Tools for Ubiquitous Computing - Held at UBICOMP'01 Conference.
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Abstract
Physical widgets, or phidgets, comprise devices and software that are almost direct analogs of graphical user interface widgets. Like widgets, phidgets abstract and package input and output devices: they hide implementation and construction details while exposing functionality through a well-defined API. They also have an (optional) on-screen interface. Phidgets also require: a connection manager to track how devices appear on-line; a way to link a software phidget with its physical counterpart; and a simulation mode to allow the programmer to develop, debug and test a system using phidgets even when no physical device is present.
Bibtex entry
@INPROCEEDINGS { 2001-Phidgets.UbicomWorkshop,
CLASS = { WORKSHOP },
AUTHOR = { Fitchett, C. and Greenberg, S. },
TITLE = { The Phidget Architecture: Rapid Development of Physical User Interfaces },
BOOKTITLE = { UbiTools'01 Workshop on Application Models and Programming Tools for Ubiquitous Computing - Held at UBICOMP'01 Conference },
YEAR = { 2001 },
}