Physical widgets or phidgets are to physical user interfaces what widgets are to graphical user interfaces. Similar to widgets, phidgets abstract and package input and output devices: they hide implementation and construction details, they expose functionality through a well-defined API, and they have an (optional) on-screen interactive interface for displaying and controlling device state. Unlike widgets, phidgets also require: a connection manager to track how devices appear on-line; a way to link a software phidget with its physical counterpart; and a simulation mode to allow the programmer to develop, debug and test a physical interface even when no physical device is present. Our evaluation shows that everyday programmers using phidgets can rapidly develop physical interfaces.
This published video provides an overview of phidgets with examples. It includes:
- Introduction to Phidgets
- Phidget Eyes, Debbie Mazurek
- Power Dimmer/Lamp: Brant LeClercq
- Flower in Bloom: Susannah McPhail
- Missed Calls Phidget: Raul Nemes
- Waterfall Harp: Olive Au
- Light Wheel: Michael Durrant
see the video
Greenberg, S. and Fitchett, C. (2001)
Phidgets. Video Proceedings of the ACM UIST 2001 14th Annual ACM Symposium on User Interface Software and Technology. November 11-14, Orlando, Florida.
This video figure accompanies the published paper: Greenberg, S. and Fitchett, C. (2001) Phidgets: Easy Development of Physical Interfaces through Physical Widgets. Proceedings of the UIST 2001 14th Annual ACM Symposium on User Interface Software and Technology, November 11-14, Orlando, Florida, p209-218, ACM Press.
Next exhibit: Customizable Physical Interfaces