EPS Nature Sounds Exploration

Toolkits.EPSNatureSoundsExploration History

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April 09, 2006, at 10:47 AM by 24.64.76.194 -
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The project was created using the Elastic Presentation Toolkit. A single lens was utilized with a linear drop-off function. The sights and sounds were provided by www.naturesongs.com.
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The project was created using the Elastic Presentation Toolkit. A single lens was utilized with a linear drop-off function.

The sights and sounds were provided by http://www.naturesongs.com . They own the copyright.
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%box% '''How to play: '''
First, some basic road mapping. The game screen is mainly consisted of the following objects:
* An actual screen scene where the user interacts with people and object
* "Map" show which room the user is currently in
* "Clues" are a list of clues the user has gathered and saved
* "Items" items the user have collected
* "Day" can be either morning or night, the game plays differently depending on the day-cycle
* "Text" the text of occuring situations

As the user mouses over interactable objects the object increases in size. Once the size reaches a certain point, text about the object is displayed.

Certain objects may have useful clues displayed in the Text area. To save these clues left-click the mouse. As the user mouses over the list of clues, the current clue is enlarged and the rest are shrunk to accomodate it.
April 09, 2006, at 10:46 AM by 24.64.76.194 -
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Attach:eps-naturesounds.png
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%rfloat% Attach:eps-naturesounds.png
April 09, 2006, at 10:40 AM by 24.64.76.194 -
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[[Toolkits.EPS | << Back to the EPS Toolkit page]]
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!!!EPS Nature Sounds Exploration ''
''[-Created by Alexandra Braginsky -]''

Attach:eps-naturesounds.png

The project is designed to allow a user to explore the sounds of various creatures in nature. Three categories are present: Birds, Amphibians and Reptiles, and Insects. While the sounds of all members of a category are played together it is possible to hear how the presence of various animals combines to create a rich sound dynamic. However, one can isolate the sound of a particular animal by enlarging the image of it. This is done through placing the mouse cursor over the image.

As the image enlarges the name of the animal is also displayed providing additional information.

The project was created using the Elastic Presentation Toolkit. A single lens was utilized with a linear drop-off function. The sights and sounds were provided by www.naturesongs.com.

%define=box block bgcolor=#eeeeee border="1px dotted silver"%


(:table border=1 cellpadding=17 cellspacing=0 align=entre bgcolor=#eeeeee :)
(:cell:) [+ '''Download: ''' [[(Attach:)eps-naturesounds-exec.zip]] +] \\
[+ '''Source: ''' [[(Attach:)eps-naturesounds-src.zip]] +]
Unzip all files (executable plus dependancies) into a single folder. \\
EPS must be installed for this to work.
(:tableend:)

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%box% '''How to play: '''
First, some basic road mapping. The game screen is mainly consisted of the following objects:
* An actual screen scene where the user interacts with people and object
* "Map" show which room the user is currently in
* "Clues" are a list of clues the user has gathered and saved
* "Items" items the user have collected
* "Day" can be either morning or night, the game plays differently depending on the day-cycle
* "Text" the text of occuring situations

As the user mouses over interactable objects the object increases in size. Once the size reaches a certain point, text about the object is displayed.

Certain objects may have useful clues displayed in the Text area. To save these clues left-click the mouse. As the user mouses over the list of clues, the current clue is enlarged and the rest are shrunk to accomodate it.